If you like demo-in-a-tweet content, check out dwitter: https://www.dwitter.net/
Very clever -- reminds me of those guys who put entire video games inside arbitrarily small limits and procedurally generate all the textures and assets.
Almost 20 years from the unmissable "Farbrausch (.theprodukkt) .werkkzeug" - the procedural demo creator
See https://www.pouet.net for endless supply of demos.
I'm not gonna spoil the fun by adding the name of some legendary demos.
Please spoil the fun, my curiosity doesn't match my spare time
OK, OK... Here's a non-definitive list:
- [demo] debris by Farbrausch: https://www.pouet.net/prod.php?which=30244
- [demo] 8088 MPH by HORNET :: CRTC :: Desire: https://www.pouet.net/prod.php?which=65371
- [4KB] elevated by RGBA :: TBC: https://www.pouet.net/prod.php?which=52938
- [64KB] .the .product by Farbrausch: https://www.pouet.net/prod.php?which=1221
These are coincidentally the top rated demos on pouet, by I know them well before I know pouet.
Also, seeing '.the .product' for the first time firmly bolted my career to high performance computing and permanently changed how I think about programming and design things.
However, it still works well and renders well on modern computers. That's a feat in itself.
Also, it's still impressive for an 64kB demo, and it still prints the stats at the end, so seeing GBs of data produced from formulae and procedures still makes people wow.
Of course, Debris is another level, but it makes people understand what computers are capable at the end of the day.
I can just imagine what someone playing 8088 back in '81 would have done.
"A Mind Is Born" 256 bytes, C64
If you like this kind of thing the #tweetcart on twitter is a great hashtag to follow.
Whole demoscene effects (even full games) inside a single tweet targetting the Pico-8 virtual console.
KilledByAPixel is a genius
What is it?