1122 points15
rezmason14 hours ago

I'm amused that we share initials and a passion for this kind of project! Mine's .

One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

syndic8_xyz7 hours ago

This person is really incredible. Just check out their work:

mandeepj2 hours ago

Copied from

Through the nineties, Microsoft software engineers carried on a tradition of writing clever and distinctive software projects alongside the software they were primarily tasked with writing— this is where Solitaire and Minesweeper came from, for instance. These engineers also wrote "easter eggs" into their primary software, such as the beautiful flight simulator hidden in Excel 97.

Amazed by reading the above. I'm a sucker to read and learn from that clerverness.

jmiskovic9 hours ago

Amazing to see you in comments; your version was inspiration for this project:

The video didn't generate much interest so unfortunately I didn't release anything playable.

rezmason3 hours ago

That's really neat! I like the tunnels under the giant trapezoids, they make me think of those enormous trapezoid buildings in Blade Runner.

I can't take credit for Drivey's aesthetics, I'm just honored to have carried it to HTML5 ;) Somewhere out in Australia is the original programmer who I'm sure would love to see this, but who also loves avoiding the spotlight.

I just did a quick scroll of your Twitter feed and jeez you're prolific, this stuff is really cool. I'll try Hexpress this weekend.

mhd9 hours ago

Oh, I think I remember the original Drivey and was following the dev blog for a while back then. But I think in the end, it didn't go anywhere (no pun intended).

jstanley4 hours ago

Neat! I like that this is kind of the opposite effect (obviously Drivey is way more polished).

Drivey shows objects as their silhouettes on top of a light background, whereas Nightdrive shows objects as their lights on top of a dark background.

justinlloyd10 hours ago

I do not like how your city planners put pedestrian crossings on blind curves. That's really bad design that could lead to accidents.

P.S. It's a joke. This is a really well executed demo.

phist_mcgee12 hours ago

As a fan of vaporwave this is

aesthetic 可ぷき

S-E-P11 hours ago

I’m vibing

JKCalhoun5 hours ago

Was yours based on "Drivey"?

EDIT: never mind, it looks like it was, very cool.

zulu-inuoe6 hours ago

That's really cool, but I wonder why on my machine is maxes out all the cores on my CPU and still runs at something like 1 FPS on high If I turn it to Low it runs okay but looks.. not great.

But I don't see anyone else having issues so, is it just me?

2OEH8eoCRo05 hours ago

Sounds like a lack of hardware acceleration. My i7-1185g7 is sitting at 20% but my Intel Iris Xe GPU is maxed. Runs smooth though.

enraged_camel6 hours ago

Same here. I've also experienced it with other JavaScript simulations. I suspect it has something to do with Chrome's hardware acceleration because it works smooth as butter on Firefox.

breck13 hours ago

Wow that's gorgeous. Is there a link to the source?

latchkey13 hours ago

His username is rezmason and it is mounted under /drivey. so, rewrite the url a tiny bit and you get:

flanbiscuit5 hours ago

interesting that this is running very slow (like 1 frame per second) on Chrome, but runs very smooth on Firefox. I'm on the latest version of both for Mac.

neilparikh7 hours ago

Would be neat to have eye gaze be literally controlled by where you look using webcam tracking! Not sure how accurate it would be though.

nolok7 hours ago

Only tengentially related but eye tracking + foveated rendering is the thing that makes me the most excited about PSVR 2 !

tomcam13 hours ago

Gorgeous and hypnotic.

smrtinsert9 hours ago

This is beautiful.

latchkey13 hours ago

Great work on this though! Super impressed. Would be fun to clean it up and convert to typescript.

luismedel8 hours ago

Honest question. What do you see "not clean" in the original code?

latchkey3 hours ago

Good question. The honest answer is that I don't know and that's the problem.

A compiler would tell me what all the types should be and if they are being respected. I'd also write a lot of unit tests to make sure that the code is doing what it is expected to as well as enable refactoring more easily. The code isn't formatted consistently, so that also makes it hard for me to read, I'm kind of OCD about that and having tools like eslint/prettier, which do it automatically, makes this super easy to fix. Linting the code would also point out other issues that the compiler misses. Putting it into CI would ensure that all changes get checked and builds would fail, if there are issues.

So I guess that is what I mean when I say 'clean it up'.

possiblydrunk6 hours ago

>There are a few more things that I think would be fun to do:

First off, it's beautiful! Second, just because you can, doesn't mean you should :)

I think it's art, so be careful about adding more. The minimalism is beautiful. Just a bunch of moving lights, but they capture the feel of night driving! If you add everything mentioned as upgrades, it will be a simulation. An impressive engineering feat, but (I think) less as a work of art.

I wonder, what does someone who's never ridden/driven in a car at night 'feel' when they see this?

system217 minutes ago

Music version is amazing:

rgovostes12 hours ago

See also Martijn Steinrucken aka BigWings's The Drive Home:

ShaderToy: [WebGL]

Video: / Making of:

jstanley4 hours ago

This is fantastic, thanks for sharing!

willhinsa14 hours ago

This reminds me of the movie Drive (2011), in particular the first song on the soundtrack, Kavinsky - Nightcall

keyle12 hours ago

Wow Drive is from 2011? Man... I feel like it's a new movie. I loved it, maybe that's why.

moffkalast7 hours ago

Well it is a new movie, at least by period standards.

Broadly speaking you've got the B&W era until the 70s, the "old classics" recorded in colour on actual film up till the 90s, then the period of questionable CGI and campiness up till somewhere like 2005 when what we feel like is new/recent cinema starts. The ongoing era of decent invisible CGI, quality digital cameras, and post-9/11 hopelessness.

It's why I still watch a lot of 90s/early 2000s movies, there's just something different about that era that feels nice.

uhtred17 minutes ago

the period of questionable CGI and campiness is over? Have you seen the never ending churn out of marvel "movies"?

Bakary4 hours ago

I think we get that "goddamn years are going by" feeling with movies especially because they are connected to a specific year yet are disconnected from other memories (unless you brought your crush to one of them maybe)

aleksiy1231 hour ago

Real human bean. Love this movie.

jcynix11 hours ago

Very nice! I instantly recognized the tune but from a completely different event, namely

That's the cover by band London Grammar and TIL about the original one. Didn't know about the movie which now is on my todo list, thanks.

nickkell7 hours ago

I remember Alt-J performing a cover of "A Real Hero", another song from the Drive soundtrack, at Glastonbury festival years ago. The film and soundtrack were really cool.

mckirk7 hours ago

Incidentally, that song was written with Chesley Sullenberger in mind, the pilot of US Airways Flight 1549, which he glide-landed in the Hudson River.

That guy is a real hero, and apparently a real human bean.

dm3195 hours ago

I love this cover by Natalie McCool:

pcthrowaway12 hours ago

I was thinking of this song exactly before I turned on the music; thought it might even be the same song for a second. I wonder why the (visual) aesthetic is evocative of this song?

ElectroSlayer9 hours ago

Great song! I personally hear this track from Kavinsky when watching that demo:

jgwil212 hours ago

Seems to be a popular aesthetic for synthwave compilations on YouTube:

I wonder if Drive originated this aesthetic or if it's just coincidence.

Bakary4 hours ago

I can't tell you what originated the aesthetic, but it's not Drive because some songs on its soundtrack were already part of the established aesthetic.

It's definitely one of the major works in that world, however.

coldtea7 hours ago

>The entire scene is created purely by drawing circles on a HTML5 canvas. It actually works a lot better than I expected. The biggest flaw is that the cars are totally transparent, so you can see lights from distant cars even where they should be occluded by closer cars.

Hmm, why not just draw a black rectange around any pair of car lights? It should work for givimg the impression of a solid car within the context of the video...

Edit: hmm, he does say this "This would be slightly harder than street light occlusion. Probably a first pass would be to render a black cuboid behind each car's lights, so that the cuboid blocks out anything that would be blocked by the car."

jetbooster6 hours ago

I somehow feel the simplicity of everything only being paired lights giving an _impression_ of something somehow adds to the charm

rippercushions9 hours ago

This reminds me of Desert Bus, the legendary/notorious driving game by Penn & Teller. During the second half of the game, you're driving at night and the view is not dissimilar.

Of course, because Desert Bus is literally the worst game ever, the steering continually veers to the side and you have to keep nudging the wheel or you'll crash.

Mountain_Skies48 minutes ago

Wonder if anyone has built an AI to drive the bus and get that sweet single point.

mortenjorck13 hours ago

> It's not a screensaver, because it's not the 90s.

It may be 2022, but I would love a screensaver version of this.

jcynix11 hours ago

It would definitely fit into xscreensaver's collection, yes.

Jaruzel6 hours ago

Depending on your OS it should just be a matter of starting a webview with the code as the default page and running it full screen. Then a small loop looking for mouse/keyboard events so it knows when to quit.

kesava37 minutes ago

Was lot of fun staring at it for a long time. However, every driver using turn signals when they change lanes is not realistic :)

davidkunz4 hours ago

As a German, it would have been more relaxing if cars on the left were faster.

Mountain_Skies43 minutes ago

That was my first thought too. I was going to post "Tsk tsk, going slow in the middle lane, making people pass you on the right" but then noticed it was in the UK.

mdtusz12 hours ago

This reminds me of this video:

He does incredible work with shaders and explains them in very clear detail.

ciaron11 hours ago

I watched this video a couple of years ago and was blown away by what can be done with shaders.

Lukesys1 hour ago

This gentleman made a great web game for the UK TV show, Countdown. Been using it for years...

wging45 minutes ago

Also more recently, he made Protohackers!

jjslocum32 hours ago

> It's hard to classify what it is. It's not a video, because it's generated dynamically. It's not a game, because you just watch. It's not a screensaver, because it's not the 90s. Maybe it's a "demo"?

It's a simulation.

DecoPerson4 hours ago

Beautiful. This is something I’ve thought about too. Thanks for making it!

One of the most beautiful light effects I’ve seen while being a passenger in a car is the reflection of oncoming headlights on the underside of powerlines, whether they be mains power or for electric trains. It’s a dazzling pattern, reminiscent of the wormhole scene in Interstellar.

Perhaps something to add to your “more” list? :smiling-emoji-with-eyes-closed-and-sweat-bead:

Edit: At first I thought there were also stars, but it was just dust on my phone…

kitd8 hours ago


It would be cool if it flipped from left- to right-side driving depending on host's IP address?

shadowofneptune11 hours ago

I love how this written. I've wanted to document how a personal project works, and this style's exactly what I was looking for.

bodge50005 hours ago

Im not sure the cars and lights need to be anymore than floating orbs, its quite a nice minimalist aesthetic with just the lights. I'm not sure it needs to be a game either, maybe the ability to steer the car would be good but any more than that might seem forced (and I'm not even sure it needs that). The only real problem I see is that cars pass through you from behind (the only time the floating orbs effect becomes an issue), but even that seems minor for what it is.

jstanley4 hours ago

Yes, the "self-driving cars" logic needs a lot of work. That's the part I am least fond of currently.

73737373738 hours ago

I wanted to do the same for the train feeling:

uhtred20 minutes ago

It's not just the driving on the left that gives away that this is not in the US, but also the fact that there are lights along the highway and reflectors dividing the lanes. Ha, safety precautions!

I hate US highways at night, they are so dark, sometimes I feel I might as well have my eyes closed.

Rant that no one asked for over.

megalomanu2 hours ago

Beautiful, congrats! This reminds me the final shot of Playtime (not a spoiler! at 2:07: )

jensenbox9 hours ago

I suggest detecting the viewers geographic location and changing the left/right side drive.

brazed_blotch2 hours ago

Lay-by by Tennyson complements the simulation quite well

aabbccsmith14 hours ago

This is the sort of thing I'd leave on an unused monitor all the time or have on display somewhere. Really cool aesthetic

pacoverdi4 hours ago

In a similar vein, check out the js1k 2013 winner entry, "Strange crystals" [0].

Also check out the author's detailed explanations.



franciscop11 hours ago

> "It's hard to classify what it is [...] Maybe it's a "demo"?"

Exactly, those are demos, and while I believe it's slightly different there's a whole culture around it that I've never been aware until recently called "demoscene"! I even have a small "Demos" section on my website with a bunch of those, not to the same level of quality though since for me it'd be a bit more like "self-contained small experiments that resulted in something cool so I put it together as a demo":

- "Zoom", hyperdrive-like effect:

- "Tree generation", specify a JSON/HTML structure and it'll generate a tree: (disc: it was inspired by a broken demo I saw from someone else)

- "Stereo Depth", calculate depth of a couple of stereo images using JS:

- "Terminal player", specify a bunch of commands in plain text and they'll be "played" like a video:

Ruarl9 hours ago

I would have classified it as a "simulation". Which is what the author calls it, but then tries to find other things to call it too. Simulation is fine.

tsuujin11 hours ago

Who else grew up playing Night Driver on the Atari 2600?

axus2 hours ago

First thing I thought of when I saw the title. Was using the paddle control less or more frustrating than the typical game?

tsuujin2 hours ago

The paddle was awful but it was also novel so young me loved it.

pronlover72310 hours ago
garaetjjte2 hours ago

I feel this isn't complete without mesmerizing shadow patterns from streetlights on dashboard.

system216 minutes ago

If he spends more time on this project I bet he will turn it into a full-fledged pc game.

pavlov11 hours ago

> ’Maybe it's a "demo"?’

There’s a long-standing tradition of people creating realtime graphics software on personal computers that doesn’t offer any interactivity. They are indeed called demos and the community is called the demoscene. It goes back to the late 1980s and had a golden era in the mid-90s on Amiga and PC. (Pre-Internet, watching and making demos was one of the few socially and creatively oriented things you could do for free on a home computer.)

To be pedantic, this isn’t a full-blown demo. Small demos are called intros, and a category of them is the size-constrained intro (e.g. 1kB or 4kB). So this could be either a small intro or an effect as part of a bigger demo.

It’s worth looking up some of the small intros. People can squeeze entire GPU-raytraced universes with music into a few kilobytes.

danjoredd3 hours ago

Man...I need to get into the Demo scene. I have been disillusioned with the tech world because of just how utilitarian everything feels. I have been looking for something like this forever

skrebbel6 hours ago

IMO the author could very much submit this to a demoparty in the "demo" category (assuming they'd substitute the music with a fitting original work).

These days, the only notable difference between demos and intros is file size. If it's bigger than 64kb, it's a demo. You can totally have a short, single-effect demo like this one, and there's plenty such demos out there.

Ergo, I disagree, I think this counts as "full-blown" for any reasonable current definition.

pavlov3 hours ago

Fair enough. The definition of a demo in the '90s was definitely multi-part: multiple effects with usually still graphics in between (such as group logos or pixel art rip-offs from fantasy paintings). A single-effect demo that wasn't an intro would have been rare.

soham11 hours ago

Would love to see some small intros. Any links/sources you may suggest?

tsbischof11 hours ago
pavlov10 hours ago

I haven’t followed the scene much in the past 20 years (after obsessing about it in my teen years), but Nano Gems seems like a good resource:

djkoolaide10 hours ago

8-bit Guy has a great video on the history of the demo scene:

devsatish13 hours ago

Really cool . Reminds me of the VR collaboration project (Dance Tonite) by Google Data arts team and LCD Sound System

runxel3 hours ago

It's superb! Only needs city lights now. Think of driving up the hill next to a city. And then less cars. That would be soothing.

foobarbecue5 hours ago

Love this, including the music, but here's an old favorite track of mine that would also fit:

btbuildem3 hours ago

I'd call this a "demo" for sure -- harkening back to the mid-90's when people built things for fun / just because they could / to explore

skrebbel3 hours ago

People still do this.

chrisco25513 hours ago

> What game can we make where the premise is that you're a passenger on the motorway at night time? It shouldn't be a particularly taxing game, I think the main experience should still be that you're just enjoying watching the lights, but it would be cool if there was some interactivity and some sort of goal.

If you wanted to make it interactive, maybe a Pokemon Snap like functionality where you try to capture photos of random environment features or creatures.

justinlloyd10 hours ago

A man running alongside your car window, jumping over obstacles. Technically this game already exists, but it would be interesting to combine with this demo.

abetusk13 hours ago

I love this.

It would be awesome to do this with a bladerunner theme. Like, sitting in a spinner going somewhere, with all the different cars, spinners and maybe buildings passing by.

cnasc5 hours ago

For something similar, I always liked this blog series:

Unfortunately it seems the author passed away a few months ago

zxspectrum19827 hours ago

Nice but I usually turn my lights on when I drive at night :-)

pixl973 hours ago

I mean, unless they are riding their brakes then their lights are on.... It just happens that all the cars have their front bulbs out.

svdr9 hours ago

Is it legal to overtake on the right in the US? It's not in the country where I live (NL).

blauditore9 hours ago

This was made in the UK, so overtaking on the right is the proper way. Note the opposite traffing passing on the right too.

93po9 hours ago

Yes, you'd basically be stuck going well under the speed limit otherwise, because you will 100% always find someone going really slow in the left lane and oblivious to blocking tons of traffic. Even when there's sign after sign saying "Unlawful to use left lane unless passing"

danjoredd4 hours ago

I miss seeing little projects like these that don't serve a purpose, but just look neat. I love it! I hope to see more "demos"!

breck13 hours ago
stevenhubertron14 hours ago

Very cool. Of course the music is retrowave.

Insanity14 hours ago

Indeed, I very much enjoy the genre.

jen729w14 hours ago

There's some starter stuff here too. I just discovered this genre the other week, it's terrific to work to.

Apple Music, and presumably the others, are good about recommending stuff in this genre. I started with Emil Rottmayer's 'Descend'. Timecop1983 is another good artist to launch from.


owlninja13 hours ago

Strong agree for something to work to. I was into vaporwave a few years ago but really love the whole outrun, synthwave, %wave stuff for working. Darksynth if I am really having to get after it!

toast012 hours ago

Digitally imported has synthwave channel

lstodd13 hours ago

Try Welle: Erdball it'll blow your mind

theandrewbailey5 hours ago

5 years ago, after deliberately looking for new music, I realized that synthwave was the music that I had spent my entire life searching for.

holoduke12 hours ago

A good mix with synthwave music

aerovistae13 hours ago

> The biggest flaw is that the cars are totally transparent,

This seems easily fixable, no? Just make cars opaque black and assign progressively decreasing z-index to each spawning light. (Unlikely anyone will leave page open long enough to reach min value, and you could just reset at that point.)

rezmason13 hours ago

Someone with your level of optimism has an advantage.

The tricky thing is, this project's renderer is currently a queue of circles to draw to a canvas. It's under 100 lines of JavaScript. So any increase in complexity will require substantial changes, like abstracting over types of drawables.

Joeri12 hours ago

There’s probably a simple but effective way to do it, like drawing the body itself as a few black circles.

aerovistae12 hours ago

Exactly. Whenever drawing a pair of red circles for tailights, draw ~10 overlapping black circles between them. Bam. Done. I don't think this requires naive optimism, just 5 minutes of additional effort. Maybe less.

twright012 hours ago
danparsonson12 hours ago

Related: tutorial for writing something similar with ShaderToy -

mft_9 hours ago

That was that I immediately thought of, but the shadertoy link is probably more gratifying:

dghf8 hours ago

> It's hard to classify what it is.

“Synthwave multimedia project” would be how I’d describe it.

It’s very good. Made me think of the Jeff Goldblum / Michelle Pfeiffer film Into the Night (

altacc11 hours ago

So realistic that it hogs the middle lane when it could move to the left ;)

AnthonyUK7 hours ago

The red line indicates the hard shoulder but yes, even after the law change here in UK I have not seen much actual change on the road tbh regarding middle-lane hogging.

People are either ignorant, lazy or don't care as there is very little chance of being caught.

jcynix9 hours ago

That might be realistic, cf. a female's view of the autobahn:

by the late cartoonist Martin Perscheid.

What irritated me a bit instead, where the cars passing on the right side, until I realized that it was made by someone from UK ;-)

hlandau6 hours ago

Very nice!

Not exactly the same thing, since it's a high-paced action game, but I was always fond of the DOS game Skyroads, which has a similar aesthetic. (I believe someone has now made a web-based version called OpenRoads.)

mageofpanthera10 hours ago

Cool Work! Look into Digital Weaving for the 'Flow'


Apocryphon13 hours ago

Well, that's beautiful. I remember a procedurally generated night city skyline demo that was on HN years and years ago, this is a somewhat similar endeavor.

tempodox3 hours ago

The music should be Kraftwerk's “Autobahn” :)

makach6 hours ago

I just loved how the author explained writing code without using any specific code. That's clever, lovely done!

kdazzle14 hours ago

Thats’s awesome. Kind of reminds me of this vector-y 80s game I had as a little kid - the Tomy Turbo [1]. I’ve been trying to make something similar myself but keep pushing it aside. Anyways, nice work - it looks great!


BigJono12 hours ago

Love it.

Might be a good thread to ask. A few years ago I found a couple of sites that were like shadertoy but for 2D canvas shit like this. One I think was (which appears to have disappeared), and I can't for the life of me remember what the other was.

Does anyone know of any such sites?

aeno9 hours ago
holoduke7 hours ago

I would love to see someone making a video of this and put it in stable diffusion to generate a even more synthwave experience.

UberFly13 hours ago

Love it. It gave me a bit of that early-internet "wow, this is really cool and new" feeling. Thanks.

cooze3 hours ago

i'm desperately mashing my keyboard hoping that some button would allow me to drive

kevinmchugh14 hours ago

Weirdly I had the idea to do the same thing, including doing it in js, a year or so ago. This is much nicer than what I'd pictured. Mine would've been set to Kamasi Washington's Clair de Lune.

gabesullice12 hours ago

I enjoyed reading this as much as I enjoyed watching the demo. Both the demo and the writing style are simple and calming, I didn't even notice that the cars were on the wrong side of the road until I saw the TLD ;)

jordemort13 hours ago

I love this. I'd love an idealized version where nobody ever passes on the right even more.

gavmor12 hours ago

Notice oncoming traffic is also on the right? It's UK traffic. For peace of mind, try tossing a `transform: scaleX(-1)` on the <canvas /> element.

IMAYousaf13 hours ago

This is really nice. I'd actually love it as a screensaver/background.

z3t411 hours ago

Would be a nice "game" experience with VR googles

techas11 hours ago

Very nice!

I thought this would be about the Atari game with paddles… lol

xyzzy_plugh14 hours ago

Relaxing except the cars are driving on the wrong side, at least for me.

swayvil2 hours ago

Excellent vibe. Good art.

fulafel12 hours ago

In demo terms it's an "effect".

Keyb0ardWarr10r8 hours ago

Please allow the lanes to be reversed, we drive on the right side

tjungblut7 hours ago

somebody already opened a PR for that:

foxbee2 hours ago

Hugeeeeee vaperware vibes right now

bee_rider14 hours ago

It might be nice to have something like this with very, very limited interactions to run in the background while programming or whatever.

kenver9 hours ago

This is wonderful, well done. The limitations you mention just add to the style.

ffhhj14 hours ago

This reminded me of Night Driver for Apple II:

mdswanson13 hours ago

Me too...though in the arcade and on the 2600.

spookierookie10 hours ago

Saw it for a min. Nice.

Then I bumped into the car in front of me which was changing lanes. Not nice.

jstanley4 hours ago

Yes, sorry about that. The lane switch planning is incredibly poor!

pnf3 hours ago

No headlights?

aerovistae13 hours ago

> if your browser runs JavaScript:

I don't understand this remark. What browsers do people use that don't have javascript?

rezmason13 hours ago

Some people run their browsers with JavaScript turned off. Some folks disable CSS. Some even browse via Lynx, a text web browser. It seems like the author's met some of these folks.

aerovistae12 hours ago

I had never heard of Lynx, thanks!

Bakary4 hours ago

For most people, this will mean Ublock origin settings. For a smaller number of people, stripped down greybeard-approved browsers

jstanley4 hours ago

I don't like to presume :)

b0afc375b513 hours ago

I think it just means "if you have JavaScript enabled". But to give a technical example, Lynx doesn't support JavaScript.

radar131010 hours ago

It would be great to have the car I am in have headlights:)

skrebbel6 hours ago

> Maybe it's a "demo"?


caeril3 hours ago

> It's not a screensaver, because it's not the 90s

What's funny is that screensavers may end up coming back into vogue if OLED displays continue to have burn-in issues. Ray-traced flying toasters may be in our future.

danjoredd3 hours ago

Im into it

windows202014 hours ago

transform: scalex(-1);

It's beautiful art. The code too. Great work.

felipelalli12 hours ago

I don't know why, but this is so cool.

smallerdemon6 hours ago

I love this.

toss16 hours ago

Very cool. One 'flaw' that immediately strikes me as cool is that the cars are transparent — so, for instance, when a car passes you between you and the oncoming traffic, you see the taillights, but also the oncoming headlights/streetlights are not obscured by the car. So it's sort of disembodied headlights and taillights, which makes the effect even cooler... fun!

skrebbel6 hours ago

Tbf I think that's the point

soupbowl12 hours ago

This is awesome, good job!

Overtonwindow13 hours ago

It’s 11 o’clock at night and this is absolutely perfect. Bravo on the music version.

jdfx37 hours ago

I love it

zasdffaa7 hours ago

See also this very natty shadertoy demo

ramshorst8 hours ago

Kudos !

rvba8 hours ago

I remember when I was very young I wrote something much simpler using PRINT and GOTO. Hand drawn formula car (drawn using /\ [] and |) would scroll indefinitely in a simple loop.

rajeshp198612 hours ago

what an amazing concept. Thank you for making this!

nickdothutton8 hours ago

This is art. If a pile of bricks wrapped in paper, or a lump of decaying meat in a box is art, then this is art.

edreismd12 hours ago

This is real art! Much more than SD

dotancohen11 hours ago

  > What game can we make where the premise is that you're a
  > passenger on the motorway at night time?
The same game passengers on the motorway already play. Punchbuggy yellow!
pelasaco7 hours ago

nice, had a flash back of LSD, sweet old days.

pbronez6 hours ago

Fun, but backwards! Wish I could toggle right-hand drive

kashif8 hours ago

its art

arduinomancer13 hours ago

edit: nvm

mavu8 hours ago

> It's hard to classify what it is. It's not a video, because it's generated dynamically. It's not a game, because you just watch. It's not a screensaver, because it's not the 90s. Maybe it's a "demo"?

You know, even men are allowed to just make Art.

abitnegative6 hours ago
developershrug10 hours ago
yakorevivan8 hours ago
draw_down14 hours ago
warmuuh12 hours ago

As German, the thing that annoys me after 5 seconds is that the driver is overtaken on the right side and does so himself ... Hate it

bnegreve11 hours ago

The driver drives on the left, so over taking on the right is the proper way to do it.

kleiba12 hours ago

I wouldn't use the word "hate" but I also find it irritating, even though I'm not German.

Admit it, though: you dislike even more that in that app, you're not zooming by everyone else on the left-most lane, right? ;-)

delronde13 hours ago

> It's hard to classify what it is.

It's generative art :)

You should launch it on

You might find these interesting:

jstanley4 hours ago

I am a cryptocurrency fan but never understood NFTs.

Can you please explain what anyone would get out of buying an NFT as opposed to just looking at the web page for free whenever they want?

Not trying to be dismissive, just trying to understand.

masswerk12 hours ago

BTW, while we may think that driving is a universal thing, I instantly found it amazing how North American this is. From the integrated indicators, to cars passing on your right, to the road lights and even how the road undulates. Having said that, great project!

Edit: Well I got this entirely wrong and missed that this was meant to be lefthand traffic. (I caught a segment that looked more like there was an independent road passing an interstate crossing a city, rather than being opposite lanes.)

berkut12 hours ago

Erm, the cars are driving on the left (red taillights on left side of motorway, white headlights on right)... wouldn't North America be the other way around, with cars overtaking on the left?

masswerk12 hours ago

I happened to watch a segment where the cars on the opposite lanes looked more like passing on an independent road, so I missed that this was meant to be lefthand traffic. And it really looked more like an interstate passing through a city. – My failure.

otabdeveloper412 hours ago

He means cars overtaking you using the lane to your right. In Europe this is against the rules.

berkut12 hours ago

Yes, but the cars are driving on the left in this demo (like in the UK), so on the right is where you do overtake legally - in the faster lanes. I haven't noticed any "overtaking" on the left, where it would be illegal in some countries that drive on the left in the few minutes I've watched it.

mbrameld12 hours ago

I think it's from the UK or somewhere else that they drive on the left. Opposing traffic is on the right.

jansan12 hours ago

Also, the domain may be a hint.

hugginn12 hours ago

Isn't this left hand traffic though? As in, not what you'd find in America? It feels very Swedish to me, except for the traffic direction.

masswerk12 hours ago

You're right. Still, cars passing on both sides was so North American to me that this blended in this specific impression.

netsharc9 hours ago

If it's Sweden before 3 September 1967, even the traffic direction is correct...

Jamie991212 hours ago

What do you mean Swedish except for the traffic direction??

hugginn11 hours ago

Depends on where you are of course, but reminds me of approaching Stockholm, just before it gets so thick that people start loitering in the left lane. Perhaps Salem, if traffic isn't too heavy.

jstanley4 hours ago

What do you mean by "integrated indicators"? Don't cars have integrated indicators all over the world?