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Replicube: A puzzle game about writing code to create shapes

138 points18 daysstore.steampowered.com
xypage18 days ago

Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!

wingerlang18 days ago

He is quite active on YouTube, sharing progress and behind-the-scenes of his games.

fcoury17 days ago

To save everyone a click, this is the video where he talks about this game:

https://www.youtube.com/watch?v=_k_IZhIu_BU

mcphage17 days ago

The new Jelly Car game (Jelly Car Worlds) is a ton of fun.

mjevans18 days ago

The description reminds me of 'that turtle program' I encountered as a child...

https://en.wikipedia.org/wiki/Logo_(programming_language)

Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?

kej18 days ago

As an aside, Python includes a `turtle` module that mimics the drawing experience of Logo. It's a fun way to introduce kids to some programming ideas.

https://docs.python.org/3/library/turtle.html

giancarlostoro17 days ago

I was going to mention the same thing. Turtle is fantastic.

junon18 days ago

I kind of recall seeing turtle in a number of places to refer to draw cursors. Kind of funny how much the term stuck, I think due entirely to Logo.

noduerme18 days ago

Yeah, you must be my age. I was kinda blessed to go to a school that had a couple Apple IIes and let the kids take turns using Logo to draw shapes with the turtle, when I was 8 years old or so. I'd written some BASIC before on my mom's IBM-PC (stupid "Hello, what's your name?:" GOTO 100 kind of stuff), but Logo was a new way of thinking about the screen for me. Probably that and the early Rand/Robyn games (the Manhole, Cosmic Osmo) got me into coding. Soon after, my school bought some Mac SEs and I spent the rest of my elementary school screwing around with HyperCard after school, trying to make an RPG.

If there's one thing I'd love to suggest to parents, it's this: Give your kid an obsolete platform with nothing to do on it except make stuff and figure out how it works. It's just as entertaining, but diametrically opposite in terms of educational quality from giving them pre-made apps to play with.

(Full disclosure: My dad wouldn't even allow D&D into the house because it was someone else's game. If we wanted RPGs, we had to design our own on paper.)

Yoric18 days ago

Snap! https://snap.berkeley.edu/

Also, I heartily recommend the demoes that the author is giving regularly at FOSDEM. They're really fun to watch :)

Charon7718 days ago

This is still being taught at schools in my country even now

sitkack17 days ago

Lucky kids, as much as Scratch has replaced Logo, Logo fosters deeper thinking.

shagie17 days ago

LOGO is a LISP. https://el.media.mit.edu/logo-foundation/what_is_logo/logo_p...

https://courses.cs.duke.edu/spring06/cps108/Calendar/11_desi...

> Logo is a computer programming language designed to teach programming to children. It is a user-friendly, interpreted language, designed with a "low floor, high ceiling"; in other words, the designers of Logo intended for the language to allow novice programmers to get started quickly writing programs but also wanted the language to be powerful and extensive for more advanced users.

keyle18 days ago

That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.

Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.

KeplerBoy18 days ago

It's a lot like shader programming. I guess one could argue it is shader programming.

keyle18 days ago

Good point I didn't see it that way, but that's a perfect analogy.

lifthrasiir18 days ago

And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)

keyle18 days ago

Add a 4th dimension, time, woo!

bstsb18 days ago

i initially found this game through the developer's tiktok account - they've got some great marketing over there.

ended up getting the demo and i'll probably be buying the full game

KeplerBoy18 days ago

he got me through twitter. the man knows his marketing.

petercooper18 days ago

I discovered it when someone made a quick slapdash Web-based clone and was getting a lot of hate on X. Sometimes imitation really is the sincerest form of flattery..

Charon7718 days ago

Tried the demo. Very good baby's first step to shaders

snarf2117 days ago

I don't know much about shaders but this reminds me (in concept at least) of using OpenSCAD to use code to generate models for 3D printing. One cool puzzle to solve doing so is using different shapes to add or cut material from the existing model.

einsteinx217 days ago

I don’t usually like programming games but this looks genuinely interesting. As I saw others mentioned the similarity to the thinking required for using OpenSCAD or writing shaders makes this extra interesting for me because I suck at both of those things.

jzacharia18 days ago

Saw this on X - great game, picked it up and have already sunk a few hours into it.

jaaamesey18 days ago

Literally my favourite game of this year, thanks so much for making this!

mrkpdl17 days ago

This developer is also responsible for Parking Garage Rally Circuit, the most fun game I’ve played in years!

kaan_keskin18 days ago

i already played this 2 hours. really liked it

skeptrune18 days ago

I am excited to see coding become more and more of a creative medium as AI frees up from the monotony of crafting business logic slop.

tonetheman17 days ago

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